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Show HN: I'm 48 and finally learning how to be a game developer (apps.apple.com)

985 points by bananabat · 1776 days ago · 252 comments on HN

Article summary

The article is about a 48-year-old's journey to learn game development. The discussion reveals that the author has released a game and is considering different monetization models. The author is hesitant to adopt a free-to-play model with in-app purchases, preferring to charge a upfront cost. The game was built using the Godot engine.

Main themes

  • game development
  • monetization models
  • game engines
  • learning to code
  • game jams
  • mobile gaming market

What commenters say

  • Some developers prefer to charge a upfront cost for their games, rather than using a free-to-play model with in-app purchases.
  • The free-to-play model with in-app purchases can be more lucrative, but it can also lead to aggressive monetization and a poor user experience.
  • Game development can be learned through self-study and experimentation with different engines and platforms.
  • A trial or demo version of a game can be an effective way to attract users and convince them to pay for the full version.
  • The mobile game market has different expectations and preferences compared to PC or console games, with many users expecting free or low-cost games.
  • Game jams can be a fun and educational way to learn game development, but they can also be intimidating for beginners.
  • Having a programming or math background is not necessarily required to learn game development, and there are many resources available for beginners.