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Apple Joins Blender Development Fund (blender.org)

826 points by dagmx · 1803 days ago · 280 comments on HN

Article summary

Apple has joined the Blender Development Fund as a Patron Member, contributing at least $120,000 per year to support the development of the open-source 3D creation tool. This move is seen as a significant investment in the open-source community. Apple will also provide engineering expertise and resources to the Blender community. The contribution aims to support Blender artists and developers.

Main themes

  • Apple's open-source support
  • Blender development
  • GPL licensing
  • AR/VR strategy
  • GPU programming
  • Cross-compatibility
  • Open-source community
  • Corporate motivations

What commenters say

  • Apple's support for Blender is a positive step for the open-source community, but it may be motivated by self-interest in improving performance on Macs.
  • The company's contribution to Blender is unlikely to be a sign of broader support for open-source software, particularly in areas where Apple has its own products.
  • Blender's GPL license may not be a concern for Apple, as the software is used to generate non-GPL work product, such as 3D models.
  • Some commenters believe Apple's move is strategic, potentially related to future AR/VR endeavors, while others see it as a gesture to attract professional creators to MacBooks.
  • The deprecation of OpenGL on macOS is seen as a poor decision by some, who argue that it will limit cross-compatibility and hinder the pro market.
  • Others argue that low-level access to hardware, as provided by Metal and Vulkan, is necessary for modern GPU programming, despite potential drawbacks.
  • The relationship between Apple's contribution and the potential for Blender to become dependent on the company's funding is a topic of debate.
  • Some commenters think that Apple's support for Blender is a small price to pay for the potential benefits, including improved performance and attracting professional creators.