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Why wild foxes led you to treasure in Skyrim (twitter.com)

613 points by aresant · 1862 days ago · 217 comments on HN

Article summary

The article discusses a phenomenon in the game Skyrim where wild foxes appear to lead players to treasure. This behavior was not intentionally designed by the game developers, but rather emerged from the game's AI navigation system, known as 'navmesh'. The foxes' AI is programmed to flee from the player, and they tend to pathfind towards areas with higher navmesh density, which often coincide with points of interest containing treasure. As a result, following a wild fox in the game can sometimes lead to discovering hidden treasures.

Main themes

  • Emergent gameplay
  • Game development
  • AI navigation
  • Twitter format limitations
  • Game design
  • Navmesh technology
  • Social media platform limitations
  • Complex systems and emergence

What commenters say

  • The explanation for the foxes' behavior is more interesting than a simple designed feature.
  • Twitter is not a suitable platform for sharing complex information due to its format and login requirements.
  • The use of navmesh in game development can lead to emergent gameplay that is not intentionally designed.
  • Some people prefer the original Twitter thread format, while others find it annoying and prefer a more traditional blog post format.
  • The behavior of the foxes in Skyrim is reminiscent of similar features in other games, such as Ghost of Tsushima and The Legend of Zelda: Breath of the Wild.
  • The emergence of the foxes' behavior is an example of how complex systems can lead to unexpected and interesting outcomes.
  • Some commenters appreciate the Q&A summary provided, while others find it lacking in charm and prefer the original story.
  • The discussion highlights the limitations and frustrations of using Twitter as a platform for sharing and discussing complex information.