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A call to minimize distraction and respect users’ attention (2013) (minimizedistraction.com)

740 points by cratermoon · 1906 days ago · 271 comments on HN

Article summary

The article appears to be an internal Google presentation made public, calling for engineers to respect users' attention and minimize distraction. The presentation is attributed to Tristan Harris, who later became a prominent figure in the tech ethics movement. The content of the presentation is not directly available, but it is described as advocating for a new design ethic that prioritizes user attention. The presentation's format and delivery have been widely criticized in the comments.

Main themes

  • digital wellbeing
  • user attention
  • design ethics
  • ad-tech industry
  • tech ethics
  • user-centric design

What commenters say

  • The presentation's slideshow format is distracting and frustrating to read, with slow loading times between slides.
  • The use of slideshows can be an effective way to support a speaker, but is not suitable for standalone reading.
  • Some commenters argue that the presentation's format is intentionally designed to waste time and frustrate users, while others see it as a genuine attempt to raise awareness about digital wellbeing.
  • The presentation's message is seen as contradictory to the economic incentives of ad-tech companies, which rely on stealing user attention to be profitable.
  • There are calls for a shift away from ad-funded services and towards more user-centric design, with some commenters advocating for a minority group of people to drive change through their intolerance of ad-funded services.
  • Others argue that top-down mandates, such as a national ban on social media, are unlikely to be effective in addressing the issue.
  • The presentation's author, Tristan Harris, is seen as having a genuine concern about the impact of technology on society, but his efforts to create change from within Google were ultimately unsuccessful.
  • The discussion highlights the tension between the need for user-centric design and the economic realities of the tech industry.