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Game Programming Patterns (2014) (gameprogrammingpatterns.com)

635 points by simonpure · 2334 days ago · 86 comments on HN

Article summary

The article introduces the book 'Game Programming Patterns' by Bob Nystrom, which aims to help game developers improve their coding skills and create cleaner, faster, and more efficient code. The book is available in various formats, including print, eBook, PDF, and web versions. The author shares their experience and knowledge gained from working in the game industry, providing insights and patterns to help developers overcome common challenges. The book has received positive feedback from readers, who appreciate its clear explanations and practical examples.

Main themes

  • game programming
  • design patterns
  • software architecture
  • problem-solving
  • debugging
  • game development
  • programming concepts
  • ECS pattern

What commenters say

  • The book 'Game Programming Patterns' is a valuable resource for game developers and programmers in general, providing practical examples and insights into design patterns and problem-solving.
  • Game programming can be a great way to learn and apply programming concepts, such as calculus, algebra, and discrete math, in a real-world context.
  • The Entity-Component-System (ECS) pattern is a useful approach to game development, but it may not always provide significant performance benefits without proper data organization.
  • Debugging and problem-solving in game development often require a deep understanding of the system and its underlying mechanics, rather than just relying on online resources like StackOverflow.
  • The book is not only useful for game developers but also for programmers in other fields, as it provides general insights into design patterns and software architecture.
  • Some readers appreciate the book's focus on practical examples and real-world applications, while others value its theoretical foundations and explanations of programming concepts.
  • The use of events and event-driven programming can be beneficial in game development, but it may also introduce additional complexity and debugging challenges.
  • Game development involves solving novel and complex problems that require creative thinking and experimentation, rather than just following established patterns and recipes.