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Conversations with a six-year-old on functional programming (2018) (byorgey.wordpress.com)

580 points by _ttg · 2359 days ago · 155 comments on HN

Article summary

The article describes a conversation between a father and his six-year-old son about functional programming, where the father explains the concept of functions using a machine metaphor. The son engages with the idea and they play a game called the 'function machine game' to explore the concept further. The game involves guessing the output of a function given certain inputs, and the son is able to correctly guess some functions. The article highlights the potential for teaching programming concepts to children in a fun and interactive way.

Main themes

  • functional programming
  • teaching programming to children
  • games and puzzles
  • logic and problem-solving
  • critical thinking
  • scientific method
  • education and learning

What commenters say

  • Teaching programming concepts to children can be done in a fun and interactive way using games and puzzles.
  • Using relatable examples, such as Pokémon, can help kids understand complex concepts like functions and statistics.
  • The 'function machine game' can be used to introduce children to programming concepts, but it may not be suitable for all ages or learning styles.
  • Some commenters suggest that the game is similar to other puzzles and games, such as Zendo and Eleusis, which also involve deducing rules or patterns.
  • The conversation highlights the importance of testing assumptions and disproving theories, rather than just confirming them.
  • The scientific method should be taught explicitly in grade school, including how to think critically and test hypotheses.
  • The 'function machine game' can be adapted to teach other concepts, such as logic and problem-solving, and can be played in various settings, including road trips and summer camps.