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Valve's Proton Has Brought 6000 Windows Games to Linux So Far (boilingsteam.com)

748 points by ekianjo · 2361 days ago · 312 comments on HN

Article summary

Valve's Proton has brought around 6000 Windows games to Linux, with about 100 games receiving a Platinum rating every month. The number of games supported by Proton is steadily increasing, with the percentage of games getting a Platinum rating rising from 40% to 50%. This success can be attributed to Valve's development efforts and the ease of use of Proton. Proton's integration with Steam has made it easy for users to play Windows games on Linux.

Main themes

  • Proton and Linux gaming
  • Cross-platform game development
  • Wine and compatibility layers
  • DirectX and Vulkan
  • Game development and porting
  • Valve and Steam integration

What commenters say

  • Proton's success can be attributed to Valve's development efforts and its ease of use, making it a game changer for Linux gaming.
  • The secret sauce behind Proton's success is its configuration and pre-configured Wine environment, which makes it easier to use than Wine.
  • Creating a cross-platform standard for games is not a trivial task, and the Linux market is not large enough to incentivize game developers to support it.
  • Some game developers are already using cross-platform standards like Vulkan, which can help reduce the complexity of supporting multiple platforms.
  • The use of compatibility layers and cross-platform graphics APIs can make it easier to develop cross-platform games, but it may still require significant effort.
  • Microsoft's control over DirectX can make it difficult for game developers to support multiple platforms, but some argue that Microsoft cannot change the ABI of existing DirectX versions.
  • The idea of a cross-platform DirectX is not new, and some frameworks like MonoGame already provide cross-platform support for game development.