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Secret iPad (thinkfractional.blog)

537 points by fraXis · 2378 days ago · 82 comments on HN

Article summary

The article discusses the development of the iPad and its software, but the content is not available. However, the comments reveal a discussion about the state of the App Store, the lack of desktop-class software on the iPad, and the evolution of iOS apps. The conversation also touches on the challenges of making money in the App Store and the rise of games with micro-transactions. The iPad's potential as a device for professional work and gaming is also debated.

Main themes

  • App Store business model
  • iPad software ecosystem
  • desktop-class apps on iPad
  • gaming on iPad
  • professional work on iPad
  • App Store discovery and navigation

What commenters say

  • The App Store has become dominated by games with micro-transactions and other lucrative but potentially user-hostile apps.
  • The iPad has the potential to be a device for professional work, but it lacks desktop-class software.
  • The lack of desktop-class software on the iPad is due to a chicken-and-egg problem, where developers don't create software because there is no demand, and there is no demand because the software doesn't exist.
  • Some commenters argue that the iPad's touch screen and controls are not well-suited for desktop-class games, while others point out that gamepads have been available for the iPad for years.
  • The App Store's business model, which takes a 30% cut of revenue, can make it difficult for developers to make a profit, especially for those creating novel or niche apps.
  • Apple's introduction of Apple Arcade is seen as an attempt to address the issue of low-quality games on the App Store, but its impact is still unclear.
  • The iPad's hardware is capable of supporting desktop-class software and games, but the software and user demand are not yet there to support it.