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How Do Bullets Work in Video Games? (gamasutra.com)

566 points by jger15 · 2487 days ago · 221 comments on HN

Article summary

The article discusses how bullets work in video games, specifically the difference between hitscan and projectile systems. Hitscan is a method where the game instantly checks if a shot hits its target, while projectile systems simulate the trajectory of the bullet. The article mentions that casual games often use hitscan, while more realistic games use projectile systems. The choice of system depends on the game's design goals and the desired level of realism.

Main themes

  • bullet physics
  • game design
  • realism in games
  • competitive gaming
  • game mechanics

What commenters say

  • Some competitive shooters use projectile systems, not just hitscan, to create a more realistic experience. The use of hitscan in games is not limited to casual games, but is also used in competitive shooters for certain types of projectiles. The skill level required to play a game is not directly related to whether it uses hitscan or projectile systems. The distinction between casual and competitive games is not clear-cut, and some games can be both. The choice between hitscan and projectile systems depends on the game's design goals and the desired level of realism. Some games use a hybrid system, combining elements of both hitscan and projectile systems. The use of projectile systems can add complexity and realism to a game, but may also increase the computational cost.