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When will Google shut down Stadia? (stadiacountdown.com)

824 points by naeemnur · 2519 days ago · 638 comments on HN

Article summary

The article's content is not available, but the discussion revolves around Google Stadia's technology and its potential shutdown. Commenters discuss the concept of negative latency and its implementation in various games. The conversation also touches on the challenges of cloud gaming, including latency and input lag. The future of cloud gaming and its potential impact on the gaming industry are also explored.

Main themes

  • cloud gaming
  • latency and input lag
  • negative latency technology
  • gaming industry trends
  • cheating and security

What commenters say

  • Some argue that Stadia's negative latency technology is not a new concept and has been implemented in various games for years. Others believe that cloud gaming has the potential to revolutionize multiplayer games by allowing for more complex physics and particle engines. A few commenters think that latency is not a significant issue for streaming services to go mainstream, while others strongly disagree and argue that high latency is unplayable. The use of quantum entanglement to achieve zero latency communication is considered unlikely due to its potential to break the universe's causality. Some commenters note that consoles and TVs already have low latency, with many devices having game modes that minimize latency. Others argue that the marginal cost of providing gaming services could be very low if the hardware is utilized for other purposes, such as training, during off-peak hours. The technical difficulty of creating a massively multiplayer online role-playing game with simulator-like physics is considered a significant challenge.