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Why All of Our Games Look Like Crap (jeff-vogel.blogspot.com)

762 points by Fr0styMatt88 · 2615 days ago · 540 comments on HN

Article summary

The article discusses the author's experience with indie game development, specifically the criticism of the game's art style. The author explains that they have tried various approaches to improve the art, but it is a challenging and time-consuming process. The author also mentions that they have a limited budget and team, which makes it difficult to achieve high-quality art. The article concludes that the author has found a way to make a living with their current approach, despite the criticism.

Main themes

  • indie game development
  • art style criticism
  • budget constraints
  • team management
  • game development challenges

What commenters say

  • The author's games look bad due to a lack of consistent art direction, which could be improved with a single art director or a more focused approach to art style.
  • The author's decision to prioritize gameplay over graphics is a conscious choice that has allowed them to succeed in the indie game market.
  • The use of freelancers and generic fantasy art is a necessary compromise due to budget and team constraints, but it may not be the most effective approach.
  • The author's experience and success in the industry should be respected, and their approach to game development is valid despite criticism from others.
  • The article's discussion of art style and criticism is misleading, as the real issue is the author's inability to comprehend and address the root causes of the criticism.
  • Improving the art style would require significant investment and risk, which may not be feasible or desirable for the author's business.
  • The author's approach to game development is not about being 'too comfortable' or 'lazy', but rather about finding a sustainable and profitable model that works for them.